来源:www.cncfan.com | 2006-1-20 | (有4287人读过)
截获API是个很有用的东西,比如你想分析一下别人的程序是怎样工作的。这里我介绍一下一种我自己试验通过的方法。 首先,我们必须设法把自己的代码放到目标程序的进程空间里去。Windows Hook可以帮我们实现这一点。SetWindowsHookEx的声明如下: HHOOK SetWindowsHookEx( int idHook, // hook type HOOKPROC lpfn, // hook procedure HINSTANCE hMod, // handle to application instance DWORD dwThreadId // thread identifier ); 具体的参数含义可以翻阅msdn,没有msdn可谓寸步难行。 这里Hook本身的功能并不重要,我们使用它的目的仅仅只是为了能够让Windows把我们的代码植入别的进程里去。hook Type我们任选一种即可,只要保证是目标程序肯定会调用到就行,这里我用的是WH_CALLWNDPROC。lpfn和hMod分别指向我们的钩子代码及其所在的dll,dwThreadId设为0,表示对所有系统内的线程都挂上这样一个hook,这样我们才能把代码放到别的进程里去。
之后,我们的代码就已经进入了系统内的所有进程空间了。必须注意的是,我们只需要截获我们所关心的目标程序的调用,因此还必须区分一下进程号。我们自己的钩子函数中,第一次运行将进行最重要的API重定向的工作。也就是通过将所需要截获的API的开头几个字节改为一个跳转指令,使其跳转到我们的API中来。这是最关键的部分。这里我想截三个调用,ws2_32.dll中的send和recv、user32.dll中的GetMessageA。
DWORD dwCurrentPID = 0; HHOOK hOldHook = NULL; DWORD pSend = 0; DWORD pRecv = 0; GETMESSAGE pGetMessage = NULL;
BYTE btNewBytes[8] = { 0x0B8, 0x0, 0x0, 0x40, 0x0, 0x0FF, 0x0E0, 0 }; DWORD dwOldBytes[3][2];
HANDLE hDebug = INVALID_HANDLE_&#118alue;
LRESULT CALLBACK CallWndProc( int nCode, WPARAM wParam, LPARAM lParam ) { DWORD dwSize; DWORD dwPIDWatched; HMODULE hLib;
if( dwCurrentPID == 0 ) { dwCurrentPID = GetCurrentProcessId(); HWND hwndMainHook; hwndMainHook = ::FindWindow( 0, "MainHook" ); dwPIDWatched = ::SendMessage( hwndMainHook, (WM_USER+100), 0, 0 ); hOldHook = (HHOOK)::SendMessage( hwndMainHook, (WM_USER+101), 0, 0 );
if( dwCurrentPID == dwPIDWatched ) { hLib = LoadLibrary( "ws2_32.dll" ); pSend = (DWORD)GetProcAddress( hLib, "send" ); pRecv = (DWORD)GetProcAddress( hLib, "recv" );
::ReadProcessMemory( INVALID_HANDLE_&#118alue, (void *)pSend, (void *)dwOldBytes[0], sizeof(DWORD)*2, &dwSize ); *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_send; ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pSend, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize );
::ReadProcessMemory( INVALID_HANDLE_&#118alue, (void *)pRecv, (void *)dwOldBytes[1], sizeof(DWORD)*2, &dwSize ); *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_recv; ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pRecv, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize );
hLib = LoadLibrary( "user32.dll" ); pGetMessage = (GETMESSAGE)GetProcAddress( hLib, "GetMessageA" ); ::ReadProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)dwOldBytes[2], sizeof(DWORD)*2, &dwSize ); *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_GetMessage; ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize );
hDebug = ::CreateFile( "C:\\Trace.log", GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 ); } }
if( hOldHook != NULL ) { return CallNextHookEx( hOldHook, nCode, wParam, lParam ); }
return 0; }
上面的钩子函数,只有第一次运行时有用,就是把三个函数的首8字节修改一下(实际上只需要7个)。btNewBytes中的指令实际就是 mov eax, 0x400000 jmp eax 这里的0x400000就是新的函数的地址,比如new_recv/new_send/new_GetMessage,此时,偷梁换柱已经完成。再看看我们的函数中都干了些什么。以GetMessageA为例:
BOOL _stdcall new_GetMessage( LPMSG lpMsg, HWND hWnd, UINT wMsgFilterMin, UINT wMsgFilterMax ) { DWORD dwSize; char szTemp[256]; BOOL r = false;
//Watch here before it‘s executed. sprintf( szTemp, "Before GetMessage : HWND 0x%8.8X, msgMin 0x%8.8X, msgMax 0x%8.8x \r\n", hWnd, wMsgFilterMin, wMsgFilterMax ); ::WriteFile( hDebug, szTemp, strlen(szTemp), &dwSize, 0 ); //Watch over
// restore it at first ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)dwOldBytes[2], sizeof(DWORD)*2, &dwSize );
// execute it r = pGetMessage( lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax );
// hook it again *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_GetMessage; ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize );
//Watch here after it‘s executed sprintf( szTemp, "Result of GetMessage is %d.\r\n", r ); ::WriteFile( hDebug, szTemp, strlen( szTemp ), &dwSize, 0 ); if( r ) { sprintf( szTemp, "Msg : HWND 0x%8.8X, MSG 0x%8.8x, wParam 0x%8.8X, lParam 0x%8.8X\r\nTime 0x%8.8X, X %d, Y %d\r\n", lpMsg->hwnd, lpMsg->message, lpMsg->wParam, lpMsg->lParam, lpMsg->time, lpMsg->pt.x, lpMsg->pt.y ); ::WriteFile( hDebug, szTemp, strlen( szTemp ), &dwSize, 0 ); } strcpy( szTemp, "\r\n" ); ::WriteFile( hDebug, szTemp, strlen( szTemp ), &dwSize, 0 );
//Watch over
return r; }
先将截获下来的参数,写入到一个log文件中,以便分析。然后恢复原先保留下来的GetMessageA的首8字节,然后执行真正的GetMessageA调用,完毕后再将执行结果也写入log文件,然后将GetMessageA的执行结果返回给调用者。 整个截获的过程就是这样。你可以把其中的写log部分改成你自己想要的操作。这里有个不足的地方是,截获动作是不能够并发进行的,如果目标进程是多线程的,就会有问题。解决办法是,可以在每次new_GetMessage中加入一个CriticalSection的锁和解锁,以使调用变为串行进行,但这个我没有试验过。
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